Hey all, I recently made the move to DCC with a Digitrax system. I've been looking at how I could control my turnouts remotely, and found the DS64. However, I'm confused about a few things, and was hoping someone can help me before I order one and find out if I overestimated its capabilities. As far as I can tell, it can independently control 4 Kato turnouts on one DS64 unit. (I'm using the N-scale #6 turnouts) But what I'm trying to figure out is, can I: implement status LEDs for each of the 4 turnouts, integrate old fashion analog switches/buttons so I can still control each turnout (separately) at a physical control panel, and also control the turnouts over LocoNet via JMRI? If all of this is possible, I was also wondering if someone had a drawing that showed how to wire this. I tried reading through the official documentation for the DS64, but I found it a bit confusing.
Don, What you want is (almost) standard fare for the DS64. Wire the turnout motors to the appropriate R and G outputs as shown in the lower example in Figure 2 of the DS64 manual. The pushbuttons go between +COM and the desired A input as shown in Figure 4. OpSw settings may be left at their default values. There is no direct provision for indicator LEDs. Good luck.
re pushbutton control --- Does each turnout only get connected to the respective "A input"? That is, does the pushbutton control alternate between the turnout being open or closed (or straight or curved, etc) so that each press of the turnout causes to turnout to change its routing? What is the "S input for? Thank you
I use both the A and S inputs with normally open push buttons. One button selects closed (A input I believe) and the other selects thrown (S input).
Thank you very much. There is another thread that mentioned pushbuttons with LED indicators - the CIT Model CL1200B22RG http://www.trainboard.com/grapevine...t-control-buttons-lights&highlight=switch+kat
The DS64 can be configured either way. You can have one button for each route that alternates between the two routes, which leaves the other set of inputs available for sensors if desired. You can also have two buttons for each turnout, one for closed and one for thrown.